Cyphesis is a WorldForge server suitable running small games. It is also designed by be used as an AI subsystem in a network of distributed servers. It includes a terrain engine based on the Mercator library, a persistence system based on PostgreSQL, and an AI engine using goal trees implemented in Python. It is the server used in most current WorldForge games.
Daimonin is a Massive Multiuser Online Role Playing Game (MMORPG). It has split in December 2001 from the Crossfire Project. It has 2D isometric tiles grafik, true color and alpha blending effects. It use the SDL library for high speed and cross platform clients. It use WAV for sound effects and .ogg for background music. Read more
GNOME Anvil is a GNOME framework for building WorldForge client and editor applications, supporting the following features: no-flicker drawing surface with the GNOME canvas, zoom and scrolling controls for the map, control panels with easy-to-use callbacks. It has been discontinued.
WorldForge::Eris is designed to simplify client development (and avoid duplicating effort) by providing a common framework to deal with server communications for the WorldForge project.
Mason is a game system being developed by WorldForge. The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together, or splitting items into component parts. Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Sear is a 3D client written in C++, using SDL and OpenGL for graphics. It currently runs under Linux, Windows (through cross-compiling) and on Max OSX. It will connect to the Cyphesis server.