Sulk is aimed at duplicating the gameplay of Space Hulk(TM), first edition, as a computer game. I hope to have network play and AI at some point, although at the moment it is strictly 2-player hotseat.
TripleA is an open source clone of the popular axis and allies boardgame. The game supports network play, alternative rule sets, and is easy to customize.
TTraffic is a Tcl/Tk version of the board game Rush Hour created by Binary Arts Coporation. The goal is to remove the red car(s) out of the grid through the slot on the right. To do this you have to slide the other cars out of the way. TTraffic is inspired by GTraffic, the Gnome version Rush Hour. TTraffic comes with about 15.000 puzzles ranging from intermediate to expert.
XArchon is a clone of the golden oldie ARCHON game by Electronic Arts. It offers one-player, local two-player or networked two-player games, running under X11.
XFrisk is a computer version of the classic Risk board game. It is a multiplayer game played on a TCP/IP network, uses the X11 window system for graphics and runs on most UNIX and UNIX-like platforms.
Xquarto is identical to Xtic except that the player who completes a row, column or diagonal loses.